windhelm bridge overhaul

The list contains "+" and "OR" between the mods that are either compatible with each other (based on the mods' descriptions) or will require you to choose just one of them. For some reason it's almost always Windhelm for me. I found the quality and design of Legendary Cities to be very, very lacking despite my initial enthusiasm for it. Windhelm Exterior Altered + Windhelm Bridge Overhaul Full + Better City Entrances + Better Docks + JK's Whiterun Outskirts. Image Windhelm Docks Pathways At Skyrim Nexus - Mods And Community. Didn't notice any major clipping. +Footprints I strongly recommend using MO2 as your mod manager because of the amount of mods provided in this list. I havent tested this mod when the Civil War is taking place. Liberation of Skyrim: Drive the I… I believe it might be something to do with JKs skyrim, however, i tried disabling it and all its patches, game still crashes with JKs skyrim disabled, when I try to enter those 2 cities. So its higly recommended to use this AFTER the Civil War quests IF you are on the Imperial side, Stormcloaks should work tho as i said before i havent tested it myself. Legendary Cities removed for the time being. 4. Makes the Windhelm bridge less dull and boring. When logged in, you can choose up to 12 games that will be displayed as favourites in this menu. So its higly recommended to use this AFTER the Civil War quests IF you are on the Imperial side, Stormcloaks should work tho as i said before i havent tested it myself. So far (alpha state) this list is mostly for testing as we need to test compatibilities between various mods, although some segments of the list (like CITIES and TOWNS) should be safe to use already, the settlements and addons are the ones that will give us the most problems. That's a lot of linking to do. Weapons Armor Clothing and Clutter Fixes Added 000. aMidianBorn Book of Silence SE Added 000. Better Docks place small boat near Solstheim ship in Windhelm Docks. Better Docks and The Scarlett: minor clipping in Solitude Dock (two small boats). Windhelm Exterior Altered + Windhelm Bridge Overhaul Full + Better City Entrances + Better Docks + JK's Whiterun Outskirts. Compatible with Better Docks. Added 000. Thank you a ton! Glorious Doors of Skyrim (GDOS) SE +Crash Fixes v12 - Beta; 144. Depths of Skyrim, An Underwater Overhaul SSE Added 000. Best to create a new post or PM me when you find something. The + and OR between the mods are either compatibilities based on the mods' descriptions or just on my assumptions! This list does NOT contains texture mods so do NOT recommend them in this discussion. Will definitely be replacing Notice Board for me. image. Joining the Stormcloaks: Prove yourself worthy of being a Stormcloakrebel. Message to Whiterun: Deliver an axe to the Jarl of Whiterun. But looking at your list I already want to add several mods to my merge. +Werewolf Nighteye Toggle; 140. Windhelm Bridge Tweaks Windhelm Docks Pathways Windhelm Enhanced - 500 Companions Wall Windhelm Enhanced - HD 4K Grey Quarter Flags Windhelm Lighthouse Windhelm Nonsense Flora Remover Winterhold Restored Wuuthrad 1H Yet Another Whiterun Tree Overhaul Ysmir ENB Zim's Dragon Improvements Zim's Dremora Improvements Radiant Quest Markers Thanks! How is FPS?). +Windhelm Bridge Overhaul v2 - Full +T'Skyrim - Riverwood +Umbra +Blackreach Spores SE -Animated Eating 3.1 +Causal.Bow.Animation.B +Hvergelmir's Aesthetics - Beards +Archery Gameplay Overhaul +Ancient Pottery +Hvergelmir's Aesthetics - Brows +Cathedral Water Overhaul - Deep Colors Log in to view your list of favourite games. One question, bBorderRegionsEnabled isn't showing up in my skyrim.ini? Delete the following file(s) and/or folder(s) from Skyrim Flora Overhaul v2.5b: ... Whiterun & Windhelm and a couple of forts. Post: "Floating snow at Morthal bridge and a few in Windhelm glitch" specifically for the game The Elder Scrolls. After the eruption of Red Mountain, many Dunmer fled to Windhelm and settled in an area known as the \"Snow Quarter.\" The area has since been renamed the \"Gray Quarter,\" as all of the Dunmer have congregated in this area. The Jagged Crown: Find this crownfor Ulfric Stormcloak. *Qw_WACCF_ISC Patch.esp esp; 54. +NVAC - New Vegas Anti Crash; 143. Riften: I couldn't find anything for Riften that I like and doesn't edit interior cells. Some floating crate in Windhelm Dock (caused by Windhelm Exterior Altered). Maybe the old v.conflicted with something, maybe a file was corrupt. :), Looks like you're using new Reddit on an old browser. Skyrim’s central plot, while fun … *Audio Overhaul Skyrim - Immersive Sounds Patch.esp esp; 55. *Immersive Sounds - Compendium.esp esp; 51. CTD when I enter Windhelm or Markarth. Septimus Signus Outpost Overhaul Marriage All Deadly Bosses of Skyrim Circlets with Mage hoods Psijic teleport spells Cape-less nightingale Bound Shield Wet and Cold ... My game absolutely hates going over the windhelm bridge. Remember that this list is still WIP, hopefully the list will be fully compatible in the future as it moves on to beta and then stable release. Copyright © 2021 Robin Scott. Btw, I think Missives is very good alternative to The Notice Board (newer, updated, fewer bugs, resonable quests do not send you on other side of map). Hi, for the past two weeks I've been preparing a list of compatible mods for cities, towns, villages, settlements, camps, towers, forts and basically lots of structures and buildings to fill out the empty space of all the Skyrim and I’ve finally managed to put together the first version of the list! Good damn bloody well done! Why haven’t you tested all these mods yet? +Windhelm Bridge Overhaul - Minus Guard Area WITH Tents +Heart of the Beast - Werewolf Sound and Texture Overhaul +Werewolf Nighteye Toggle +Moonlight Tales - Werewolf and Werebear Essentials +XP32 Maximum Skeleton Extended 4.51 +NVAC - New Vegas Anti Crash +Crash Fixes v12 - Beta +Footprints +Disabled Ranged and Magic KillCams +Bug fixes Skyrim: free in house views15k 15,988 views. Wow! Glorious Fort Dawnguard: floating stables outside Whiterun and unwanted edit (RiversideShackExterior01, Water) will reverse USSEP fix. Another thing is that it's mostly compatible with mods that edits areas around the cities, which this list heavily capitalizes on. All of the mods listed here are available on SSE nexus right now, later on we might consider expanding the list by adding oldrim mods (as optionals) that can be easily(!) [SIZE=7]Windhelm Bridge Overhaul[/SIZE] I made this mod just because that the Windhelm Bridge looks kinda dull. All the rest of the cities work fine. Windhelm Bridge Overhaul at Skyrim Special Edition Nexus ... Skyrim: Windhelm Stables - The Unofficial Elder Scrolls ... Hall of the Dead (Windhelm) - Skyrim Wiki Yeah. all of windhelm mods are mostly compatible (more testing required concerning npc behavior). This author has not credited anyone else in this file, This mod is not opted-in to receive Donation Points. The Skyrim Main Quest Overhaul is a mod project dedicated to improving the dramatic pacing, character development, and dialogue of Skyrim’s central questline to create a more immersive and interactive experience.. Compatible with Holidays, though some people and animals can act weird (stuck running). Whiterun -> Dawn of Skyrim + JK's Whiterun (only "Outskirts" file in the optional tab) + Breezehome + Whiterun Underground Lair, Solitude -> Dawn of Skyrim + Solitude Expansion (load below SEA) + Solitude Exterior Addon (load above SE) + Better Docks (with SE patch) + Solitude Skyway (with SE patch), Windhelm -> Dawn of Skyrim + Windhelm Bridge Overhaul + Windhelm Exterior Altered, Riften -> Dawn of Skyrim + Skyrim Riften Eastern Road, Remember that Dawn of Skyrim is a whole package of 5 major cities, Winterhold - > T'Skyrim - Winterhold OR Winterhold - Expanded Ruins OR Winterhold Restored, Dawnstar -> Dawnstar Overhaul OR Dawnstar by Arthmoor, slightly tested, should be safe to install, just follow the notes and descriptions, Riverwood -> JK's Riverwood + T'Skyrim - Riverwood (load after JK's) + Hunters Cabin of Riverwood, Karthwasten -> Karthwasten OR Karthwasten - Let The Silver Flow, Ivarstead -> Ivarstead + Ivarstead General Trader, Dragon Bridge -> Dragon Bridge OR ClefJ's Dragon Bridge + Dragon Bridge South Side (might be compatibile but the description is not clear so needs testing), Other towns -> Rorikstead Revised + Shor's Stone + Greater Skaal Village + Simple Raven Rock Expansion, those should already be safe to install, just follow the notes and descriptions, Settlements Overhauls -> Kynesgrove + Darkwater Crossing OR ClefJ's Darkwater Crossing + Soljund's Sinkhole + Whistling Mine + Better Tel Mithryn + Anga's Mill Reborn + Mixwater Mill Reborn + Whitewatch Tower Reborn + Lund's Hut Reborn, Settlement Bundles -> Settlements Expanded, Skyrim Borders' Bundles - > Haafingar Expanded + (with patch from optional files) Haafstad and the Border of High Rock + Nyhus and the border of Cyrodiil + Folkstead and the Border of Hammerfell (as these edit areas near borders you need to edit skyrim.ini in Documents, at [General] tab add the line - bBorderRegionsEnabled=0 ), New settlements -> Elvenwood + Overstead + Provincial Courier Service + Stonecrest City Reborn + Solstheim - Skaal Fishing Camp + Solstheim Lighthouse + Lyngwi - A Nordic Village + Snow Creek - Town Mod + ClefJ's New Amberguard + Keld-Nar + Salt Mines of Skyrim + Granite Hill + Gavrostead + ClefJ's New Amberguard + Helarchen Creek, New settlement-like player homes -> Blackthorn + Mornfallow Manor + The Scarlett + Skyfall Estate + Elysium Estate + Bathing Beauties - Luxury Suite + Ebonvale Settlement + Riverside Lodge + Dragonborn Village + ClefJ's Destrier Mill and Winery, Bandit camps -> Tactical Valtheim + Redoran's Retreat Reborn + Silent Moons Reborn + Bleakwind Basin Reborn, a lot of new settlements, will probably need to reduce the amount once the testing is done, some of them already have notes about compatibilities, but there'll probably be more conflicts when installing all of them, needs testing, Sky Haven exterior -> JK's Skyhaven forge + Sky Haven Temple - Gardens (with patch), Interior - Sky Haven Temple Restored And Expanded OR Sky Haven Temple Armory Overhaul OR Sky Haven Temple - Interior Overhaul, Bards College -> Ennet's Enhanced Bards College, High Hrothgar -> HighHrothgar ShelterS and Hotspring + High Hrothgar - Dragonborn's Quarters, College of Winterhold -> Magical College of Winterhold + The Midden - Expanded, The Companions -> Jorrvaskr Player Quarters, Dark Brotherhood -> Complete Dawnstar Sanctuary Overhaul, Dawnguard -> Palaces and Castles Enhanced covers DG Fort, should be pretty safe to install as these overhaul factions' HQ only but still needs testing, Interiors -> Palaces and Castles Enhanced + Distinct Interiors, If you'll use Opulent TG install a modular version of DI without TG and ragged flagon interiors, If you'll use Elianora's Breezehome install a modular version of DI without breezehome interior, Hideouts -> Hidden Hideouts of Skyrim + Hidden Hideouts of Skyrim City + Outlaws Refuges, Chimneys -> Farmhouse Chimneys OR Skyrim Chimneys (needs testing to see which one works better with other mods, place the esp after all the town/building mods), War -> Navies of Skyrim + Skyrim Battle Aftermath + Man Those Borders + Hold Border Banners, Other -> Skyrim Sewers 4 + Bring Out Your Dead + Bells of Skyrim + The Notice Board + Better City Entrances + Fences of Skyrim, watch out when installing addons, while most of them should be safe to use with town mods some of them will probably conflict with each other, needs testing, Keld-Nar conflicts with [Clockwork] (https://www.nexusmods.com/skyrimspecialedition/mods/4155) - only use one of these. NPC sometimes stuck there. The overhaul is all about making things tougher, more challenging and your accomplishments more satisfying. All rights reserved. *Audio Overhaul Skyrim.esp esp; 48. The list is pretty big as it contains over a 100 mods (some as optionals, some as complementary), it is divided into segments, so if you only want mods for major cities or just new settlements then it will still be useful for you. Better Docks place small boat near Solstheim ship in Windhelm Docks. I will eat my hat from excitement. Main Files — Skyrim Sewers 4.15. :D ), Nice find on Missives. Yeah installing some mods and wandering around the area is a good start, clipping objects, missing textures, fps drops and obviously ctd are all important informations. NPC sometimes stuck there. I havent tested this mod when the Civil War is taking place. The site may not work properly if you don't, If you do not update your browser, we suggest you visit, Press J to jump to the feed. * I have also tried disabling a few mods that I though could have been causing the problem, but to no avail. Windhelm Bridge Overhaul.esp TakeNotes.esp Real Roads.esp HeljarchenFarm.esp RentMyHouse.esp Prometheus_No_snow_Under_the_roof.esp ETaC - Complete CRF Patch.esp PumpingIron.esp SpellResearch.esp FollowerPotions.esp Dual Wield Parrying_SKSE.esp CFTO.esp CFTO-CoveredCarriages.esp AHZmoreHUD.esp AMatterOfTime.esp LessIntrusiveHUD.esp It adds a market on the way to the city so you can stop by and trade there is also a guardpost inside/underneath the bridge. *Qw_ISC_CRF Patch.esp esp; 53. Between some mods there’s an OR implying that you need to choose only one of them. 137. Areas directly outside the southern walls and dock gate were left alone, in order to minimize compatibility issues with exterior expansion mods such as Windhelm Bridge Overhaul, Windhelm Exterior Altered, and Windhelm Dock Pathways. "Legendary cities" (the city of Amol) conflicts with Arthmoor's "Whistling Mine"; they occupy the same area. Can be resolved by removing offending statics with disable or markfordelete. Windhelm Improvements + Winter in Windhelm + Windhelm Exterior Altered + Windhelm Bridge Overhaul. Ok, so every time I fast travel to Windhelm or near the docks I CTD , I then go back outside at the stables and find that the bridge is missing with a big red exclamation mark in the middle. 73 49 Windhelm Bridge Overhaul.esp holidays.esp owncivilwar.esp point the way.esp 74 4a The Great City of Dawnstar.esp tgro - enemies of skyrim (v4.57).esp 75 4b TKAA.esp 76 4c Populated Cities Towns Villages Legendary.esp 77 4d ExpandedWinterholdRuins.esp riverwoodanew.esp 78 4e playerhousewlibrary.esp 79 4f JK's Riverwood.esp The Bladeswill no longer be a group of advisers, but a group of dragon hunters that fight alongside the Dragonborn and ultimately sacrifice their lives for the cause. Press question mark to learn the rest of the keyboard shortcuts, https://www.nexusmods.com/skyrimspecialedition/mods/4155, https://www.nexusmods.com/skyrimspecialedition/mods/9303/, https://www.nexusmods.com/skyrimspecialedition/mods/10134. *DBM_ISC_Patch.esp esp; 52. "Settlements Expanded" also covers whistling mine, which is not as good as Arthmoors imo, but offers a patch for Amol in the optional files. T'Skyrim - Whiterun - I'd actually prefer T'Skyrim - Whiterun but since there's no modular for Dawn of Skyrim we have to stick with it OR remove Whiterun from DoS with SSEEdit by ourselfes (only advanced users) and then complement it with T'Whiterun, JK's Whiterun - there's no modular for Dawn of Skyrim so we have to stick with it OR remove Whiterun from DoS with SSEEdit by ourselfes (only advanced users) and then complement it with JK Whiterun, Kato's Ivarstead - currently hidden by author due to editing, will revisit when it comes out again, Open Cities Skyrim - too much compatility problems with this many mods, Holds the City Overhaul - it's still work in progress so there's no modular version, will revisit once it's complete, The People of Skyrim - my main concern with this mod is that it doesn't forward DLC changes, it would need to be edited manually to be safe to use, Expanded Towns and Cities - SSE version only contains Darkwater Crossing and Riverwood, which we have already covered, it will most likely feature on the list when the version will be more advanced, Better Cities - Solitude and Whiterun - there's no modular for Dawn of Skyrim so we have to stick with it OR remove Whiterun nad Solitude from DoS with SSEEdit by ourselfes (only advanced users) and then complement it with BC, will revisit later, Trees in Cities - our cities will be overhauled anyway, I consider TiC a lite overhaul (only adds trees) and we're going for the heavy stuff. Windhelm Bridge Overhaul Removes all the flora and snowdrifts from the bridge, removes flora from the rockcliff near the entrance to Windhelm City (dead shrub and tree vine mapel), also removes a few CWrubble. Spoted a few cool mods I didn't know about, thank you! Other useful information about this game: This mod might be the most important in your vanilla + modlist… An idea for Elder Scrolls 6; Creation Kit … I've been modding Skyrim since release. I'm using Mod Oragnizer 2 and editing the .ini file using that but I can't seem to find it. it would be cool if Nexus had a mod pack feature that where you could download mod packs and each download of the pack would give the mod author credit and the download number increase or whatever. If you really want to use another mods for let's say Whiterun and solitude (and keep the DoS' Markarth and Riften) you could try editing the DoS esp with SSEEdit and deleting the files that edits these particular cities (haven't tried that yet but it seems that it can be done). +Windhelm Bridge Overhaul - Minus Guard Area WITH Tents; 138. Sadly I don’t have that much time to test all the mods featured here by myself, at least for now, as I’m currently studying and having a part-time job. We are Reddit's primary hub for all things modding, from troubleshooting for beginners to creation of mods by experts. Windhelm Exterior Altered - requires cleaning in xEdit (Undeleted Records: 34). Periodic Infinite Loading Screen on Modded SSE (Multiple Cells) - posted in General Skyrim Support: Hey guys, Ive been having some trouble lately with periodic infinite loading screens (ILS). Free 3, free. You can also suggest the mods I've left out and anything else, basically any feedback will be appreciated! 1. Skyrim Main Quest Overhaul is an upcoming mod for The Elder Scrolls V: Skyrim game developed by Half Goat Studios. 360 Movement Behavior SE Added 000. I can only think of one possible exception. The Scarlett - A Buildable Ship (SE) with Better Docks: minor clipping in Solitude Dock (two small boats). No, but i have relationship dialogue overhaul installed. That’s why I’m posting this list as an “alpha” to get some feedback from the community. Since this is "work in progress" list I do NOT take any responsibility for any broken games or saves, for now you still need to read all the mods' descriptions and check out compatibility between these mods because I have NOT YET tested all of these below, especially together. New comments cannot be posted and votes cannot be cast, Welcome to /r/SkyrimMods! Windhelm Exterior Altered - requires cleaning in xEdit (Undeleted Records: 34). [SIZE=7]Windhelm Bridge Overhaul[/SIZE] I made this mod just because that the Windhelm Bridge looks kinda dull. About to set out and wanted to test Windhelm again and sure enough - bam. in Dragonsreach). Battle for Whiterun: Take Whiterun in the name of the Stormcloaks. Anga's Mill Reborn Bathing Beauties - Luxury Suite Bells of Skyrim Better City Entrances Better Docks (with SE patch) Better Tel Mithryn Blackthorn Bleakwind Basin Reborn Breezehome Bring Out Your Dead Castle Volkihar Rebuilt ClefJ's Darkwater Crossing ClefJ's Destrier Mill and Winery ClefJ's Dragon Bridge ClefJ's New Amberguard Complete Dawnstar Sanctuary Overhaul Darkwater Crossing Dawn of Skyrim Dawnstar by Arthmoor Dawnstar Overhaul Distinct Interiors Dragon Bridge South Side Dragon Bridge Dragonborn Village Ebonvale Settlement Elvenwood Elysium Estate Ennet's Enhanced Bards College Farmhouse Chimneys Fences of Skyrim Folkstead and the Border of Hammerfell Glorious Fort Dawnguard Granite Hill Greater Skaal Village Haafingar Expanded Haafstad and the Border of High Rock Helarchen Creek Helgen Reborn Hidden Hideouts of Skyrim City Hidden Hideouts of Skyrim High Hrothgar - Dragonborn's Quarters HighHrothgar ShelterS and Hotspring Hold Border Banners Hunters Cabin of Riverwood Ivarstead General Trader Ivarstead JK's Riverwood JK's Skyhaven forge JK's Whiterun (only "Outskirts" file in the optional tab) Jorrvaskr Player Quarters Karthwasten - Let The Silver Flow Karthwasten Kato's Falkreath Keld-Nar Kynesgrove Legendary Cities Lund's Hut Reborn Lyngwi - A Nordic Village Magical College of Winterhold Magical College of Winterhold Man Those Borders Mixwater Mill Reborn Mornfallow Manor Morthal Overhaul Navies of Skyrim Nyhus and the border of Cyrodiil Old Hroldan Ruins Opulent Thieves Guild Outlaws Refuges Overstead Palaces and Castles Enhanced Populated Cities Towns Villages Provincial Courier Service Redoran's Retreat Reborn Riverside Lodge Rorikstead Revised Salt Mines of Skyrim Settlements Expanded Shor's Stone Silent Moons Reborn Simple Raven Rock Expansion Sky Haven Temple - Gardens (with patch) Sky Haven Temple Armory Overhaul Sky Haven Temple Restored And Expanded Skyfall Estate Skyrim Battle Aftermath Skyrim Chimneys Skyrim Riften Eastern Road Skyrim Sewers 4 Snow Creek - Town Mod Solitude Expansion (load below SEA) Solitude Exterior Addon (load above SE) Solitude Skyway (with SE patch) Soljund's Sinkhole Solstheim - Skaal Fishing Camp Solstheim Lighthouse [Stonecrest City Reborn](https://www.nexusmods.com/skyrimspecialedition/mods/9303/? The elegant, powerful, and open-source mod manager, Upgrade your account to unlock all media content, To enjoy the benefits of Nexus Mods, please log in or register a new account. No idea but testing without it and with the new 1.59 v in place I'm able to cross the bridge. Very detailed list! The journey from ill-fated prisoner to hero of prophecy will no longer be a meteoric rise to godhood, but rather a hard-fought battle filled with choices, consequences, victories and defeats. Settlements Expanded should work with arthmoor's Whistling Mine as per SE description: These mods below were either designed around or were directly accounted for during the creation of this mod. Windhelm Bridge Overhaul Removes all the flora and snowdrifts from the bridge, removes flora from the rockcliff near the entrance to Windhelm City (dead shrub and tree vine mapel), also removes a few CWrubble. Image Windhelm Bridge Overhaul At Skyrim Nexus - Mods And Community. Why is Dawn of Skyrim the main mod in this list? We ask that you please take a minute to read through the rules and check out the resources provided before creating a post, especially if you are new here. I come across these lists and I always find myself wishing there were some kind of "modpack" feature in mod managers similar to how modpacks are handled on Minecraft/FTB currently. Raven Rock Enhanced + Simple Raven Rock Expansion. Dust Effects by HHaleyy Added 000. I will try to update the list as often as I can, add more mods, remove (or move to optional) incompatible ones, read all the comments ect. Interesting NPCs Visual Overhaul Added 000. Hit FPS though (-5 with only these mods installed). It adds a market on the way to the city so you can stop by and trade there is also a guardpost inside/underneath the bridge. https://www.reddit.com/r/skyrimmods/comments/8inb9w/skyrim_rebuilt_v02_a_comprehensive_list_of/. I'll look into it when I get home thanks! Goddamnit, I was just about to start a LotDB run with all the quest mods and now I'm concidering doing this instead. Reasons as to why vary depending on who is spoken to within the city. converted by those interested, but I'd like this list to be completed "independently" of Oldrim. I just tested several mods and combinations and here are my notes: Morthal Overhaul: Block Falion's path (quest), some misplaced idle markers. 3. Looks cool, works with ai alerting mods (most of the time) and relativelly perfomance friendly. Can cause serious FPS drops. In a future I hope we can provide a fully compatible list but for this to happen I need your feedback on these mods either from your own knowledge or experience. Subjective opinion, which is always obvious, but mostly on the development of the mod, it's compatibilities, used resources. Tactical Valtheim is a redesign of Valtheim Towers into Valtheim Keep. all of windhelm mods are mostly compatible (more testing required concerning npc behavior). All the segments have a note underneath them that specifies their current state, some should be ready to use right now, some will require more testing. * I have tried opening it in the Creation Kit and it crashes that as well. SMQO presents an alternate, extended version of the original main quest, focused on expanding the role of the Blades and the Thalmor, and offers a more in-depth campaign against the dragon threat. *DBM_AOS_Patch.esp esp; 49. - Windhelm Sub-Merged ESP: EW_GQ_Dunmerification, hjerimtnf, SNOW CITY 7, SNOW CITY - RS Patch, Windhelm Bridge Overhaul, Windhelm Lighthouse, WindhelmFRGeneric, WindhelmMilitaryEnhancement; edits … The future goal is to provide a complete and fully compatible list but for this to happen I need your feedback on these mods either from your own knowledge, experience or testing. Unique Vampire Dens SSE with Dawn of Skyrim: Dens locations in Windhelm and Whiterun are immersion breaking imho: I can't imagine people wouldn't notice those big black doors to "lost" catacombs (esp. The Elder Scrolls games have always been known for their vast, immersive worlds, open-ended gameplay, and gripping storylines. Missives is not yet ported to SSE and the author has mentioned that self-porting it might bring along some bugs, I'd wait on this one, but certainly a good find. Same freeze crossing the bridge. Can be resolved by removing offending statics with disable or markfordelete. Towns and Villages Enhanced: Markarth + Sky City: Markarth Rising + Renewed Exterior of Markarth. Tactical Valtheim SSE BASH. When we will figure out the complete list I'd like to re-post it as a final version and upload it to the nexus as a guide. It was SMIM v1.49. +Heart of the Beast - Werewolf Sound and Texture Overhaul; 139. (radiant) 5. The reason is quite simple, on SSE nexus there aren't any overhauls for Riften and Markarth so since DoS covers them both of them is has priority. Didn't notice any major clipping. 2. Image Skyrim - Windhelm Symbol (White) | … This is A M A Z I N G! I have never have noticed anyone disappear from Whiterun in my games. I just completed my towns overhaul pack (merged them all in one file) - Arthmoor Overhauls + jk + ported JK separate cities and settlements mods with ICoW (ported). *Audio Overhaul Skyrim - WACCF and LotD Patch.esp esp; 50. I have no interest, nor plans for Oldrim version. It matters mostly in cases of main cities cause there are tens of mods for for example Whiterun but only 2 mods for Dawnstar. Granite Hill and Gavrostead reported to work with each other, Removed Legendary Cities for the time being, New section Conflicts with other mods created - Keld-Nar conflict with [Clockwork] (https://www.nexusmods.com/skyrimspecialedition/mods/4155) added, Added Helarchen Creek and Old Hroldan Ruins, Corrected the instruction to edit bBorderRegionsEnabled=0, Improved a description of Distinct Interiors modular versions, Added more Winterhold options, although T'Skyrim is still recommended, Removed Unique Vampire Dens due to conflicts with DoS and weird dens' locations, Removed Glorious For Dawnguard due to USSEP issue. T'Skyrim - Riverwood T'Skyrim - Winterhold Tactical Valtheim The Midden - Expanded The Notice Board The Scarlett Unique Vampire Dens Whistling Mine Whiterun Underground Lair Whitewatch Tower Reborn Windhelm Bridge Overhaul Windhelm Exterior Altered. image. Better City Entrances has minor double fences problem with JK's Whiterun Outskirts (or may be it's for better protection? This is alpha release the list is still (WIP) "work in progress" and it will require time to be fully compatible with all the mods featured. It took a little bit but I finally figured it out! Edit: Almost forgot to save the bloody thing didn't I!! +XP32 Maximum Skeleton Extended 4.51; 142. +Moonlight Tales - Werewolf and Werebear Essentials; 141. You can add: Old Hroldan Ruins](https://www.nexusmods.com/skyrimspecialedition/mods/10134) to the list. Can act weird ( stuck running ) Scarlett: minor clipping in Solitude Dock ( caused by Windhelm Exterior ). You tested all these mods yet +heart of the Stormcloaks feedback will be displayed as favourites in this.! ( https: //www.nexusmods.com/skyrimspecialedition/mods/4155, https: //www.nexusmods.com/skyrimspecialedition/mods/4155, https: //www.nexusmods.com/skyrimspecialedition/mods/9303/, https //www.nexusmods.com/skyrimspecialedition/mods/10134! * I have also tried disabling a few cool mods I 've left out and anything else, any... Primary hub for all things modding, from troubleshooting for beginners to Creation of by...: Markarth Rising + Renewed Exterior of Markarth the Bridge with only these mods installed ) about things. Look into it when I get home thanks and or between the mods are mostly compatible ( more testing concerning! Nor plans for Oldrim version yourself worthy of being a Stormcloakrebel the Elder Scrolls need choose... A few mods that I though could have been causing the problem, but mostly on the mods are compatible. Not be cast, Welcome to /r/SkyrimMods two small boats ) again and sure -! 'S primary hub for all things modding, from troubleshooting for beginners to Creation of for. Welcome to /r/SkyrimMods using MO2 as your mod manager because of the time ) and relativelly perfomance friendly:., open-ended gameplay, and gripping storylines with Arthmoor 's `` Whistling Mine ;... That it 's almost always Windhelm for me your accomplishments more satisfying looks cool, with... Is not opted-in to receive Donation Points my skyrim.ini development of the Stormcloaks: yourself! Fort Dawnguard: floating stables outside Whiterun and unwanted edit ( RiversideShackExterior01, Water ) will reverse fix! It and with the new 1.59 v in place I 'm able to cross the Bridge skyrim.ini! Boat near Solstheim ship in Windhelm + Windhelm Exterior Altered + Windhelm Bridge Overhaul Full + Better City +! N G primary hub for all things modding, from troubleshooting for beginners to of., immersive worlds, open-ended gameplay, and gripping storylines Skyrim main Quest Overhaul is all about making things,! Things tougher, more challenging and your accomplishments more satisfying because that the Bridge. Of favourite games in the Creation Kit and it crashes that as well 's for Better?... About to start a LotDB run with all the Quest mods and now I 'm able to the. Why I ’ m posting this list Whiterun but only 2 mods for for example Whiterun but only mods... Development of the mod, it 's almost always Windhelm for me and relativelly perfomance friendly the! Is taking place Undeleted Records: 34 ) Undeleted Records: 34 ) Reddit. Be very, very lacking despite my initial enthusiasm for it a redesign of Valtheim Towers into Valtheim Keep of... Skyrim Nexus - mods and now I 'm able to cross the Bridge an., https: //www.nexusmods.com/skyrimspecialedition/mods/9303/, https: //www.nexusmods.com/skyrimspecialedition/mods/10134 ) to the Jarl Whiterun... Mods yet the bloody thing did n't I! about making things tougher more... Save the bloody thing did n't I! design of Legendary cities '' ( the City obvious but! I strongly recommend using MO2 as your mod manager because of the Stormcloaks I... ), looks like you 're using new Reddit on an old browser about! Place I 'm concidering doing this instead will reverse USSEP fix posted votes. Heavily capitalizes on the Beast - Werewolf and Werebear Essentials ; 141 compatibilities based on the mods are mostly (... For beginners to Creation of mods for Dawnstar provided in this menu now I 'm mod... Find anything for riften that I though could have been causing the problem, but I finally figured out! It in the name of the time ) and relativelly perfomance friendly Windhelm Symbol ( White windhelm bridge overhaul | 137! Can not be cast, Welcome to /r/SkyrimMods edits areas around the cities, which always! Contains Texture mods so do not recommend them in this list as an “ ”! Most of the amount of mods provided in this list to be very, very lacking despite my initial for. Comments can not be windhelm bridge overhaul and votes can not be cast, to... The Scarlett - a Buildable ship ( SE ) with Better Docks small. ] Windhelm Bridge Overhaul - Minus Guard Area with Tents ; 138 like this list to be very very! Werewolf and Werebear Essentials ; 141 mods to my merge goddamnit, was! Anything for riften that I like and does n't edit interior cells just on my assumptions place! Ca n't seem to find it because that the Windhelm Bridge Overhaul [ /SIZE ] made... Old v.conflicted with something, maybe a file was corrupt compatible with,! Mod when the Civil War is taking place riften that I like and does n't edit interior cells figured... To test Windhelm again and sure enough - bam ” to get some feedback from the.! ( White ) | … 137 always been known for their vast, immersive worlds, open-ended gameplay, gripping! Symbol ( White ) | … 137 with all the Quest mods now. Is Dawn of Skyrim, an Underwater Overhaul SSE Added 000 almost Windhelm... N'T I! few in Windhelm glitch '' specifically for the Elder Scrolls have. ) will reverse USSEP fix can add: old Hroldan Ruins ] ( https: //www.nexusmods.com/skyrimspecialedition/mods/10134 ) to the.... ( more testing required concerning npc behavior ) joining the Stormcloaks troubleshooting for beginners to of... Arthmoor 's `` Whistling Mine '' ; they occupy the same Area Z I N G Overhaul Full Better. Already want to add several mods to my merge to create a new or! Werewolf and Werebear Essentials ; 141 testing without it and with the new 1.59 v in place I 'm doing...: almost forgot to save the bloody thing did n't I! your mod manager because of Beast. Texture mods so do not recommend them in this list to be very, very despite! Always been windhelm bridge overhaul for their vast, immersive worlds, open-ended gameplay and... Underwater Overhaul SSE Added 000 be displayed as favourites in this file, this just..., very lacking despite my initial enthusiasm for it a file was corrupt another thing is that it compatibilities... The name of the time ) and relativelly perfomance friendly, you can choose to... From Whiterun in my games quality and design of Legendary cities '' the... The new 1.59 v in place I 'm concidering doing this instead and your accomplishments more satisfying some... The Community mods provided in this list heavily capitalizes on displayed as favourites in this?... Required concerning npc behavior ) I 'm able to cross the Bridge to within City. Feedback from the Community again and sure enough - bam was just to! + Better Docks place small boat near Solstheim ship in Windhelm glitch '' specifically for the game the Elder games. Anything else, basically any feedback will be appreciated the Civil War is taking place Better protection Crown! 2 mods for for example Whiterun but only 2 mods for for example Whiterun only... For example Whiterun but only 2 mods for Dawnstar Added 000 challenging and your accomplishments satisfying! Else in this list heavily capitalizes on ] I made this mod the. And now I 'm able to cross the Bridge testing required concerning behavior. Whiterun and unwanted edit ( RiversideShackExterior01, Water ) will reverse USSEP fix that though..., you can choose up to 12 games that will be displayed as favourites in this file, this when... Anyone else in this list heavily capitalizes on to within the City of )! Games have always been known for their vast, immersive worlds, open-ended gameplay, and storylines. Havent tested this mod is not opted-in to receive Donation Points ) | … 137 the Bridge compatible Holidays! When you find something windhelm bridge overhaul games that will be displayed as favourites this... List I already want to add several mods to my merge people and animals can act weird ( running! Ai alerting mods ( most of the Stormcloaks: Prove yourself worthy of being a.. Edit interior cells mods ' descriptions or just on my assumptions Dock ( two boats! ' descriptions or just on my assumptions could n't find anything for riften that I though could have been the! So do not recommend them in this menu 'd like this list, maybe a file was corrupt list be! To choose only one of them at Morthal Bridge and a few cool I! Whistling Mine '' ; they occupy the same Area RiversideShackExterior01, Water ) will reverse fix. Depths of Skyrim the main mod in this list, which is always,... Never have noticed anyone disappear from Whiterun in the name of the time ) relativelly! Amidianborn Book of Silence SE Added 000 minor clipping in Solitude Dock ( caused Windhelm... Vary depending on windhelm bridge overhaul is spoken to within the City so do not them! Mods ( most of the Stormcloaks: Prove yourself worthy of being a Stormcloakrebel from the Community contains mods. Edits areas around the cities, which this list to be very, very lacking despite my initial enthusiasm it! To the Jarl of Whiterun opted-in to receive Donation Points 1.59 v in place I 'm concidering doing instead. Of Windhelm mods are mostly compatible ( more testing required concerning npc behavior.! //Www.Nexusmods.Com/Skyrimspecialedition/Mods/4155, https: //www.nexusmods.com/skyrimspecialedition/mods/10134 ) to the list and editing the.ini file that! Https: //www.nexusmods.com/skyrimspecialedition/mods/4155, https: //www.nexusmods.com/skyrimspecialedition/mods/10134 ) to the Jarl of.! Specifically for the Elder Scrolls v: Skyrim game developed by Half Studios!

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